285 research outputs found
Le Probleme de la mise en correspondance : l'etat de l'art
Le probleme de la mise en correspondance est l'un des problemes les plus difficiles en vision par ordinateur. Nous identifions trois categories de mise en correspondance : stereovision, reconnaissance d'objets et analyse de sequences d'images. Ce rapport vise a faire une revue complete sur l'ensemble de travaux dans la litterature avec une attention particuliere sur la mise en correspondance entre deux images au sein d'une sequence, bidimensionnelles ou tridimensionnelles
Extremal transmission and beating effect of acoustic wave in two-dimensional sonic crystal
The extremal transmission of acoustic wave near the Dirac point in
two-dimensional (2D) sonic crystal (SC), being inversely proportional to the
thickness of sample, has been demonstrated experimentally for the first time.
Some unusual beating effects have been observed experimentally when the
acoustic pulse transport through the 2D SC slabs. Such phenomena are completely
different from the oscillations of the wave in a slab or cavity originating
from the interface reflection or Fabry-Perot effect. They can be regarded as
acoustic analogue to Zitterbewegung of relativistic electron. The physical
origination for the phenomenon has been analyzed
Feature-Based Facial Expression Recognition: Experiments With a Multi-Layer Perceptron
In this paper, we report our experiments on feature-based facial expression recognition within an architecture based on a two-layer perceptron. We investigate the use of two types of features extracted from face images: the geometric positions of a set of fiducialpoints on a face, and a set of multi-scale and multi-orientation Gabor wavelet coefficients at these points. They can be used either independently or jointly. The recognition performance with different types of features has been compared, which shows that Gabor wavelet coefficients are much more powerful than geometric positions. Furthermore, since the first layer of the perceptron actually performs a nonlinear reduction of the dimensionality of the feature space, we have also studied the desired number of hidden units, i.e., the appropriate dimension to represent a facial expression in order to achieve a good recognition rate. It turns out that five to seven hidden units are probably enough to represent the space of feature expressions. Then, we have investigat- ed the importance ofeach individual fiducial point to facial expression recognition. Sensitivity analysis reveals that points on cheeks and on forehead carry little useful information. After discarding them, not only the computational efficiency increases, but also the generalization performanc- e slightly improves. Finally, we have studied the significance of image scales. Experiments show that facial expression recognition is mainly a low frequency process, and a spatial resolution of 64 pixels 64 pixels is probably enough
Registration of free-form surfaces represented by point sets
A method has been developed for registering two dense 3-D maps obtained by
using a correlation-based stereo system . Geometric matching in general is a
difficult unsolved problem in computer vision . Fortunately, in many practical
applications, some a priori knowledge exists which considerably simplifies the
problem. In visual navigation, for example, the motion between successive
positions is usually either small or approximately known . From this initial
estimate, our algorithm can compute the motion with very good precision,
which is required for environment modeling . Objects are represented by a set
of 3-D points, which are considered as the samples of a surface . No contraint
is imposed on the foret of the objects . The proposed algorithm is based on
iteratively matching points of one view to the closest points of the another view .
A statistical method based on the distance distribution is used ta discard the
outliers. A least-squares technique is used to estimate 3-D motion from the point
correspondences, which reduces the average distance between points in the two
sets. Real data have been used to test the algorithm . The results show that it is
efficient and robust, and yields an accurate motion estimate.Une méthode a été développée pour recaler deux nuages de points 3D obtenus en utilisant la stéréo par corrélation. Le recalage de deux ensembles de primitives géométriques est un problème en général très difficile et non résolu. Heureusement, dans beaucoup d'applications, des connaissances a priori simplifient considérablement le problème. Par exemple, le mouvement entre deux positions successives est généralement soit petit soit approximativement connu. A partir de cette estimée grossière, notre algorithme permet de calculer le mouvement avec une très bonne précision, nécessaire à l'obtention d'un modèle satisfaisant de l'environnement. Les objets observés sont représentés au moyen de nuages de points 3D. Ces points sont considérés comme des échantillons d'une surfac
Ground-Challenge: A Multi-sensor SLAM Dataset Focusing on Corner Cases for Ground Robots
High-quality datasets can speed up breakthroughs and reveal potential
developing directions in SLAM research. To support the research on corner cases
of visual SLAM systems, this paper presents Ground-Challenge: a challenging
dataset comprising 36 trajectories with diverse corner cases such as aggressive
motion, severe occlusion, changing illumination, few textures, pure rotation,
motion blur, wheel suspension, etc. The dataset was collected by a ground robot
with multiple sensors including an RGB-D camera, an inertial measurement unit
(IMU), a wheel odometer and a 3D LiDAR. All of these sensors were
well-calibrated and synchronized, and their data were recorded simultaneously.
To evaluate the performance of cutting-edge SLAM systems, we tested them on our
dataset and demonstrated that these systems are prone to drift and fail on
specific sequences. We will release the full dataset and relevant materials
upon paper publication to benefit the research community. For more information,
visit our project website at https://github.com/sjtuyinjie/Ground-Challenge
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